Jeffy Chen
3987a274f7
{EGL, GLES}: Bump headers
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Based on mesa3d 23.1.0-rc2.
Change-Id: I38ab18d9a198fcffddccf0389b97cacb5cfeb01d
Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
2025-03-12 18:31:37 +08:00
Li Huang
1b74a4844d
Update EGL && GLES && KHR header file
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EGL:
Form: https://github.com/KhronosGroup/EGL-Registry.git
commit: de3a5e867d906a04a5c37ee0d89e7f01d3598eb9
GLES:
From: https://github.com/KhronosGroup/OpenGL-Registry.git
commit: 92540bc2b20ac
KHR:
from: https://github.com/KhronosGroup/EGL-Registry.git
commit: 4744552d13f44
Change-Id: I2540563dac7c9b2c6e438c65dfc739ceb9eddbe8
Signed-off-by: Li Huang <putin.li@rock-chips.com>
2019-12-11 11:16:17 +08:00
Eddie Cai
8605a3c81b
libmali: sync to the latest version in github
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Change-Id: I241171c0f268ef72d3ffa4c006c86da75f1b4a47
Signed-off-by: Eddie Cai <eddie.cai.linux@gmail.com>
2018-05-23 13:05:37 +08:00
Randy Li
88da160ca9
use the header from graphics team
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It may not different from mesa project. But just it would look
better.
Signed-off-by: Randy Li <randy.li@rock-chips.com>
2016-07-26 14:07:57 +08:00
Randy Li
ca6dfebf62
add header files
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Those header files comes from mesa project. It would be better
to use the mali export version instead.
Signed-off-by: Randy Li <randy.li@rock-chips.com>
2016-07-18 10:43:45 +08:00