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ffplay: Remove "&& 0" from already disabled debug code
Reviewed-by: Marton Balint <cus@passwd.hu> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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1 changed files with 1 additions and 1 deletions
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ffplay.c
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ffplay.c
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@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
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{
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Frame *vp;
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#if defined(DEBUG_SYNC) && 0
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#if defined(DEBUG_SYNC)
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printf("frame_type=%c pts=%0.3f\n",
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av_get_picture_type_char(src_frame->pict_type), pts);
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#endif
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